IKFK Blend and Complex Motions

 After working the jump for a good part of the week, we eventually moved onto making a more complicated motion - a baseball pitch.

This was difficult, mostly as there is a lot of turning and twisting in the character in order to perform the action. So, this took quite some time to complete as a task:

Most of this involved watching a reference video and mimicking the movements in it - so less imagination based unlike the jump exercise from Monday.

Anyway, tis task took a majority of the day - which is perfectly fine, it means I'm spending my time doing work over getting distracted by other things. But, because I needed to make sure I had this task completed before the end of class due to not having time over the weekend to work on it properly, I think there are still areas that need polish. Specifically one of the feet near the end of the sequence.

I may have also rendered it out, it was fast but then again its only 88 frames total:


I should definitely take time to play with these types of actions more often, especially for something like a baseball pitch.

And especially if its a very unique motion like this one.

I also plan on writing entries on my non-uni related work soon, partly as I've found myself getting lost in them again after some time. So expect more drawings showing up soon.

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