The Frog Does Leap! (3/7)

 Today I needed to fix foot slipping on my frog's feet, but I had already begun the process yesterday (but I didn't finish it in one day so that's why this post has been delayed to today).

Honestly, to begin with I thought I'd be able to get the World Bake plugin to work, but I really didn't work. It would return error after error telling me it couldn't find the file, even though I'd placed the file exactly where it told me to, This is something I'll have to troubleshoot later anyway, seeing as my deadline is fast approaching - but luckily I had an alternative to this method.

I already knew that the fly was moving so quickly that trying to fix foot slipping at this rate would be just, well, pointless. So, I spent some of my time sticking the lil guy to the rock he landed on. This was a terrible decision I can't come back from - mostly because of how time consuming this whole thing was:


Each little dot, for those that don't know how 3D software works, is a key frame. Each. And. Every. Dot.

At least that was finished yesterday, and I moved onto the baking process for fixing the sliding feet on my frog. Due to World Bake not being installed correctly, I had to go through and create individual locators for each and every moving root controller - so each leg, arm and the main spine controller along with the pole vectors for the limbs (that control the direction of knees and elbows). That took a while, but I eventually got the original animation baked onto the locators and then baked back onto the controllers so I could do my corrective work.

After it being finally completed, I have properly lit playblast to share. It isn't perfect quite yet, and still needs tweaking in terms of hand positions and the reflectiveness of the frog's skin, but this a good look at how the lighting will look in the final render:



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