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Showing posts from February, 2022

BAA! - Making an Ident for BAA 2022 (3/3)

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Well, once again I have ignored this blog for the sake of finishing module work... But, I have finally finished the ident itself, so I'll do a bit of catchup work! So, after starting the initial blockout, I found that my storyboard was way  too long. So there was a lot of cutting early on so that the ident would fit the 25 second upper limit set out by the brief.  This did mean that i wouldn't need to create transitions between a walk cycle and any non-cyclical actions though - which meant I would get a final product created in a timely manner. Following the initial cuts, I began animating the sheep. However, I quickly realised that I forgot to model a plane.... and to fix the grass.... The main issue with the grass I had originally created was that it was sparce, and extremely patchy. As it was an integral part of the scenery, I spent some time modelling a tuft of grass to then instance around the field instead of using the default hair particles to fill in the empty space. T...